Author Topic: Phase Four Changelog  (Read 850 times)

Offline RJ

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Phase Four Changelog
« about: 3 years ago »
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Formats
Type Of Update Format:
+ [Addition]
Code: [Select]
[color=darkgreen][b]+ [Feature Addition][/b][/color]
- [Removal]
Code: [Select]
[color=darkred][b]- [Removal][/b][/color]
~ [Modification/Fix]
Code: [Select]
[color=teal][b]~ [Modification/Fix][/b][/color]
Post Format:
[Year] [Month]

[Type Of Update]
[Description]

Repeat as needed.

Offline RJ

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Re: Phase Four Changelog
« Reply #1 about: 3 years ago »
2018 May

+ Added safebox beacons
A tall red light is displayed above safeboxes to indicate where they can be located.



+ Added safebox safe zone display
Two dotted circles are displayed around safeboxes indicating where the safe zone begins. The circles will turn red if your protection is no longer active, and will change back to green once protection is active again.



~ Quiz has been disabled

~ Menu text has been changed to white
For some reason most of the text on menus was black and was unreadable. Some text still appears as black though (e.g. when changing a door's name or when adding a salesman). If you see black text that you can't read you can change your theme to "Clockwork" from the Settings menu to be able to read it.

Offline RJ

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Re: Phase Four Changelog
« Reply #2 about: 3 years ago »
2018 May

+ Added Invulnerability Disqualifiers
You'll lose your invulnerability if...
  • You deliver damage to another player.
  • You pick up any item.
  • You loot a dead Corpse.

+ Added the No Title victory
Allows you to remove your current title. This is unlocked simply by loading your character.

~ Fixed knocking out players using a stunstick
Players can now be knocked out using a stunstick as long as the target is not too far away from the attacker at the would be time of them being knocked out.
« Last Edit: 3 years ago by RJ »

Offline RJ

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Re: Phase Four Changelog
« Reply #3 about: 3 years ago »
2018 June

~ Fixed Agility attribute progression
Agility attribute can now be progressed from running or jogging.

~ Fixed Explomine/Firemine/Freezemine
Mines now explode when a player walks over them. They won't explode if any of these types of players walks over the mine: The owner, someone with invulnerability, or someone from the same Alliance as the owner.

~ Fixed Doorguarder to prevent doors from being shot open
Doorguarders now prevent doors from being shot open. They can still be opened using a Breach item.

Offline RJ

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Re: Phase Four Changelog
« Reply #4 about: 3 years ago »
2018 June

~ Fixed jogging speed
Jogging speed is now slower than running speed.

~ Changed attack timer message to be more descriptive
Now it tells you that you'll lose all your items if you leave.

Offline RJ

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Re: Phase Four Changelog
« Reply #5 about: 2 years ago »
~ Fixed infinite loop notification for broken weapon needing repair.
The NotifyBrokenWeapon command was added to facilitate this fix. The command doesn't do anything beyond notifying the player.

Offline RJ

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Re: Phase Four Changelog
« Reply #6 about: 8 months ago »
2020 November

~ Fixed Explomine/Firemine/Freezemine (again)
There was a missing parenthesis in each mine's code.

~ Fixed money and equipped armor/weapons not dropping
When a player disconnects they should lose their money, equipped armor, and equipped weapons. This wasn't the case but it's been fixed now.

~ Fixed jogging bug
An error would be thrown in the server log when a player tried jogging but not anymore.

~ Fixed required augment/engineering level not showing up in Crafting menu
The requirements should now be shown properly when hovering your mouse over an item in the Crafting menu. If requirements are met then nothing shows up.

~ Partially fixed Tear Gas
No screen effects would display when tear gasses, this was resolved. Also the client's screen would freeze when first being tear gasses, this has also been resolved. Known bug: Tear gas effects in the area where a grenade is thrown won't dissipate after X amount of time.
« Last Edit: 8 months ago by RJ »

Offline RJ

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Re: Phase Four Changelog
« Reply #7 about: 8 months ago »
2020 November

~ Fixed prop damage not working
One of the config IDs was set to the wrong value. It's been changed so props can now take damage and be destroyed.

~ Fixed prop color not changing after taking damage
Props should slowly turn to black after taking a certain amount of damage. They do this now.

~ Fixed various color setting
The color wasn't being assigned properly in certain cases. This applied to the following: Smoke effects, stealthed players, and jetpack trails.

~ Fixed titles not displaying properly on the scoreboard
Titles would show up as their localization ID only and nothings else. It now displays the proper title alongside the player's name.

~ Fixed /ally command
You can now use the /ally command to communicate with your fellow allies.

Offline RJ

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Re: Phase Four Changelog
« Reply #8 about: 8 months ago »
2020 November

+ Made the Combine Nexus ownable
You can now purchase doors inside the Nexus to make it more viable for base building.

~ Fixed Victories menu
The tooltip wouldn't display properly, the mouse would flicker while hovering over the icon, and the menu would constantly rebuild itself because progress on a victory was being updated constantly. All these issues have been fixed.

~ Adjusted the default class color to be more readable
The class color has been made a darker blue so that names can be more readable on things such as the Scoreboard.

~ Fixed Crafting menu not showing the correct cost for items with the Mercantile augment
The cost on purchase with the Mercantile augment was correct (with the 10% discount being applied), however the cost wasn't being displayed properly. This now shows the proper cost.

~ Fixed reload animations
Counter-Strike: Source wasn't mounted. Mounting this fixed the reload animations.

Offline RJ

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Re: Phase Four Changelog
« Reply #9 about: 7 months ago »
2020 November

+ Added config to enable/disable the AFK kicker
AFK kicking has been disabled so feel free to farm while AFK as much as you'd like.

+ Added display info on armors for whether or not they have jetpacks
You can now see which armors have jetpacks equipped on them to make finding out which ones have them more easier.

~ Fixed Alliance bank not showing the correct balance upon loading a character
The proper balance should now be displayed after loading a character. Before it would be set to 0 and wouldn't update to the proper amount unless you deposited any amount.